Sorry for the delay in responding. I actually did answer this yesterday. Not sure what happened. The original number was the pre-production model. We tweaked it slightly going into production but the C-dim was 1.4+ before and basically stayed the same. The actual vertical cg moved down very slightly and moved slightly more rearward, which enabled the number to rise to the 849 number from the 786 number it was. Not much difference and hardly noticeable for most in playability, but I’ll take the higher number if I can get it.